using UnityEngine; public class Accelerator : MonoBehaviour { float speed = 8.0f; float angularSpeed = 360.0f; void Update() { Vector3 dir = Vector3.zero; // dir.x = Input.acceleration.x; // dir.z = Input.acceleration.y; dir.x = Input.acceleration.x * -1; dir.z = Input.acceleration.y * -1; if (dir.sqrMagnitude > 1) dir.Normalize(); dir *= Time.deltaTime; transform.Translate(dir * speed, Space.World); transform.Rotate(new Vector3(dir.z, 0, -dir.x) * angularSpeed, Space.World); } }
bbtest